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The History of Writing Tools
(history of writing tools)
Writing tools are essential to written communication. A person is not able to write without the proper writing tools. However, many people don’t realize that writing tools did not just pop into existence; writing tools have a long history. Writing tools have helped societies write their history and bring civilizations to life. The history of writing tools begins with the cave man that invented the sharpened-stone, which was later developed into the first writing tool. Cave men used these instruments to scratch pictures onto the walls of cave dwellings. The drawings were said to represent events in the daily life of the cave men, such as the planting of crops and hunting victories. Clay was later discovered, which made portable records possible, and many merchants of the time used clay token with pictographs to record the quantities of materials being traded and shipped.
The Greeks developed the earliest form of pen and paper. They used the writing stylus, which could be made of metal, bone, or ivory, to make marks on wax-coated tablets. The tablets used by the Greeks were made in hinged pairs that were closed to protect the scribe’s notes. Cadmus was a Greek scholar who seemingly invented the written letter, which is a text message on paper sent from one individual to another. The written letter proved to be a major event in the history of writing tools, and was the starting point for the development of ink.
“Indian Ink” was developed by the ancient Chinese society, and perfected for writing. The ink was originally designed for blacking the surfaces of raised stone-carved hieroglyphics, but was later used for writing. This early ink was made of a mixture of soot from pine smoke and lamp oil mixed with the gelatin of donkey skin and musk. By the year 1200 B.C. the ink had become common as a writing tool. Inks were also developed by other cultures, who used natural dyes and colors derived from berries, plants, and minerals to create them. The different colors of inks had ritual meanings attached to each color in early writings.
In the history of writing tools the development of ink paralleled the introduction of paper. Early cultures such as the Egyptians, Romans, Greeks, and Hebrews used papyrus and parchment paper to write on. Romans invented a reed-pen for parchment and ink, from the hollow tubular-stems of marsh grass and the jointed bamboo plant. The bamboo stems were converted into writing tools that resemble the fountain pen. The plant was cut at one end into the form of a pen point, and ink filled the stem, by squeezing the reed, writers could force the ink from the point and write on parchment paper. The early forms of ink and paper were great developments in the history writing tools, but were often unstable.
A stable form of ink was developed in 400 A.D., which was a composite of iron-salts, nutgalls, and gum. The ink was seen as having a bluish-black hue when applied to paper, but quickly becoming a darker black color, and fading after years and appearing as a dull brown color. The Chinese created a wood-fiber paper in 105 A.D., but it was not known to other cultures until 700 A.D. when the Japanese learned the secret. Eventually, the wood-fiber paper was brought to Spain in 711 A.D., but was not widely used in Europe, as most European societies did not use paper until the 14th century. The quill pen is also a major invention in the history of writing tools.
The quill pen was introduced to the world in 700 A.D. The pen was made of bird feathers, and the strongest quills were typically taken from live birds from the outer left wing feathers. After the development of the quill pen, plant fiber paper became the popular medium for writing. Then another invention changed the history of writing tools; Johannes Gutenberg invented the printing press. This invention has led to various other developments in printing and writing tools. Writing tools are essential to writing, and without the development we would not be able to show others our ideas and thoughts.
Preparing Questions to Ask in your Upcoming Job Interview When you get ready for a job interview, chances are you have spent a lot of time trying to guess the questions you will be asked and prepare your answers to them. How will you explain that gap in your work history? What will you say when they ask you why you left your last job? In the rush to make sure that you have all of your answers perfectly prepared and ready, don’t forget to prepare a few questions of your own to ask the person who is interviewing you. Asking questions is an important part of your interview. When you get asked the old “do you have any questions for us” one, it pays to actually be able to come back with a few questions instead of a, “no, I don’t think so.” Asking questions will show that you are engaged in the interview and have done some thinking about the position, plus, the questions you ask will help you elicit valuable information you need when you have to decide whether or not to actually take the job, should it be offered to you. The first thing you should want to find out is why the job is open in the first place. Is the job you are applying for a new position? That means you can expect to have a lot of transitional bumps along the way as you are integrated into the company. If the job is not new, and the person before you was fired, then you can expect things to be in a state of disarray when you take over and that you will have to spend a lot of time up front cleaning up spilled milk. If the job is open because the person who had it before you moved up in the company, then you will know that this is a job with a lot of future potential. Next, find out a little bit about the person who will actually be your boss if you get the job. Sometimes, this person will be involved in the interview, but often they will not. Finding out how high up in the company chain you will be reporting will help you gauge how important the position for which you are applying is to the company. Also, it helps to know a little bit about the personality type of the boss to be. If you like to keep your head down and do your work, and your potential new boss is one of those “wacky” types, then you may want to look elsewhere. From there, ask about the kinds of responsibilities you will need to take on board right out of the gate. When companies are hiring for a new position, they usually have a few ideas about what that person will need to start working on right away. Getting a clue about your first project will help you decide if this job is right for you. This is also a good time to ask the interviewer about their job and why they like working the company. You may find out that this really could be your dream job, or you may end up sensing from your interviewer that you should run away, fast. Last but not least, ask your interview when you should follow-up on your interview. Don’t open the door for a “don’t call us, we’ll call you” kind of interview closing. Let the interviewer know to their face that will be making the effort to contact them again. You may get the vibe from your interviewer that the job probably will be going to someone else, so you can move on quickly, or you may end up being offered the job on the spot. Either way, you will have opened the lines of communication to take the next step. Software copyright act The Software Copyright Act was a Great Step in the Right Direction The software copyright act, which is actually called the Digital Millennium Copyright Act has given software developers a little more power when it comes to protecting their works. If you've bought software in the last few years I'm sure you've noticed some of the changes that have been made in the software buying process. If not, then you really should wake up and take note. Some of the more noteworthy achievements of this act are the following: 1) It is now a crime to go around anti-piracy measures in software. 2) It is no longer legal to make, sale, or give away software or devices that were invented for the purpose of cracking codes enabling the illegal copying of software. 3) Limits the liability that ISPs (as far as copyright infringement violations) when information is transmitted online. The problem isn't the people want to be bad or do something wrong. Most of us by nature want to do the right thing. The problem lies in educating people to the fact that it really is stealing when you bootleg, pirate, illegally download, or otherwise acquire copies of software that you didn't pay for. It's one of those 'white lie' types of crimes for most people and they don't really see how it will hurt anyone for them to copy a game that their brother, cousin, uncle, or friend has. Someone paid for it after all. The problem is that at $50 plus being the average price for computer games and simple software if 10 million people are doing it, the numbers are staggering and they add up quickly. The software copyright act sought to protect businesses from losing money this way. The software copyright act was the worldwide response to a growing problem. This problem was so widespread with illegal downloading of music that lawsuits and massive commercial ad campaigns were initiated in order to curtail illegal downloading activities when it comes to music. It seems to be working to some degree. Fewer people are illegally downloading music; the downside is that these people aren't buying as much music either. The reason is because they are no longer being exposed to the wide variety of music and artists that they were getting freely when downloading music each night at no cost. This equals lower record sales and is becoming a problem of lower movie sales and software sales as well. People aren't trying new games like they could before the software copyright act by going to LAN parties and everyone sharing a copy to play, now everyone has to own a copy before they can play. While this may be great for the companies that make a few (a minimal few at best) extra sales on the games for the sake of a great party but for the most part, it is costing them the extra money that could be made by 10 people finding they liked the game enough to go out and buy it so they could play it whenever (and the next group of 10 they will introduce the game to) Gamers are a funny group and software copyright act or no, they are going to stick with the software and games that serve them best. The software copyright act was created in order to protect the rights of those writing and developing computer software. We want those who fill our lives with fun games, useful tools, and great ways to connect to friends and family to continue providing these great services and to get paid for the ones they've already provided. The software copyright act is one giant step in the right direction as far as I'm concerned. |